MetaVR and its business partners will exhibit products and technology in Booth #1249 at the Interservice/Industry Training, Simulation and Education Conference and Trade Show (I/ITSEC), November 26 – 30, 2018.
MetaVR will showcase scenarios rendered in its real-time 3D visualization application, Virtual Reality Scene Generator™ (VRSG™), featuring 3D terrains, including new virtual terrain of Mischief Reef, VR demos with the HTC Vive Pro system that include simulated tactical hand signals and augmented reality (AR), and dynamic object-on-object shadows.
MetaVR will demonstrate its terrain and visualization products and technologies that support applications ranging from unmanned air system (UAS) operator and Joint Terminal Attack Control (JTAC) training, to high-speed fixed-wing cockpit simulators, to littoral and marine-based operations to individual/first-person ground-level urban operations. With Battlespace Simulations (BSI) and Immersive Display Solutions (IDSI), MetaVR will demonstrate their Fallon Range Familiarization Solution with a spherical-display cockpit (flight) simulator, a VR headset, and geospecific 3D terrain of target ranges at the Fallon Range Training Complex (FRTC).
In addition to VRSG and MetaVR’s 3D content, the solution will feature IDSI’s new VisionStation 3 spherical desktop display, which surrounds the pilot trainee in a 1.8-meter diameter, 220-degree horizontal × 55-degree vertical immersive environment, and BSI’s Modern Air Combat Environment (MACE) for generating air and ground entities, threat planning, and 5-Line, 9-Line, and Call-for-Fire interfaces. In addition to providing the out-the-window views, sensor overlay and simulated thermal views, VRSG will supply correlated views in the HTC Vive Pro. The Fallon virtual target ranges were built with MetaVR’s SUAS-captured 2 cm imagery. The terrain also contains a modeled Fallon Naval Air Station Van Voorhis Field. This collaborative COTS solution virtualizes the FRTC Inflight Guide for naval aviator range familiarization, providing a significant increase in flight readiness and savings to military aviation training programs.
VRSG will be running in other VR demos in the booth as well. One such demo will be Rockwell Collins’ Coalescence mixed-reality training system, which merges a trainee’s real-world view with a synthetic environment to effectively train in a seamless, enhanced mixed reality. While wearing a VR HMD, such as the HTC Vive Pro during the demo, Coalescence enables a trainee to see one’s own hands and interact with objects and other people in the actual physical environment while immersed in the synthetic environment. The synthetic environment VRSG will render in this joint demo is MetaVR’s Yuma Proving Ground terrain. This prototype collaboration is part of both companies’ participation in the Project Racer USAF’s AFWERX innovation initiative. RACERS’s purpose is to replicate current combat scenarios in a networked training environment allowing US forces to “Train where we fight!”
Another VR demo will additionally demonstrate the ability in the forthcoming release of VRSG 6.4 to animate individual fingers using 16 bone hand models. These hand models are used with our character models to simulate the gestures of non-verbal commands and communication, such as tactical combat hand signals. Using animation software we are able to generate .bvh files that animate the skinned hand models.
MetaVR will demonstrate two new 3D terrain datasets, built in MetaVR’s round-earth Metadesic™ format with MetaVR Terrain Tools version 1.5 for Esri ArcGIS:
- High-resolution geospecific 3D terrain of virtual Monte Real Air Base in Monte Real, Portugal. This terrain was built using 50 cm per-pixel resolution source imagery covering the entire country of Portugal and SRTM1 (30m) elevation source data; also bathymetry data of Portuguese coastline and western Spain. The runway was constructed with the new Runway tool in Terrain Tools 1.5. Other 3D culture includes taxiways, tarmacs, runway lights, signage, antennas, instruments, grass/tree vegetation, and several geospecific models including the control tower and other air base buildings along the flight-line. The air base models were built from publicly available photos and then geolocated on the terrain in VRSG Scenario Editor. The surrounding culture models were generated in Esri CityEngine from OpenStreetMap building footprint data. Light points follow the road network and building models contain emissive light-map textures for nighttime lighting.
- High-resolution model of Mischief Reef in the South China Sea, featuring hand-modeled terrain, shoreline, and bathymetry; Google Earth was used as visual reference. Models of 3D buildings and other structures are based on publicly available photos. Aircraft, missile defense, EW, military and fishing vessel models are all from MetaVR’s 3D model libraries and placed with Scenario Editor.
MetaVR will also demonstrate VRSG’s 3D ocean simulation in scenarios featuring many naval models from our military model library of 159 naval vessels on geospecific terrain/ocean body of the Strait of Hormuz and the littoral area of the port city of Kismayo, Somalia. Many of the vessels have deck details modeled to first-person level.
Other MetaVR demonstrations will include:
- High-resolution geospecific 3D terrain of the Somalia port city of Kismayo. A relevant geospecific terrain for coordinated UAS and JTAC close-air-support training, this 3D terrain is populated with hundreds of geolocated, photo-specific culture models built from ground-level photographs taken on the streets of Kismayo. Demo scenarios include amphibious and close-air-support missions. The amphibious scenario will highlight VRSG’s 3D ocean simulation and MetaVR’s growing collection of U.S. naval models.
- High-resolution geospecific 3D terrain of a mountainous region in Kabul province, Afghanistan. The modeled village of Khairabad includes 650 custom-built 3D structures that match footprints on the source imagery. Many structures have multiple damage states, demonstrated in scenarios that feature close-air-support missions with UAS overwatch and strikes, and pattern of life activity. These scenarios contain many of MetaVR’s newest military ground vehicles.
- High-resolution geospecific 3D terrain of Continental US plus Alaska and Hawaii (CONUS++) with modeled training sites and airfields. The CONUS++ demos include flythrough sequences on 27 modeled airports and airfields, with high-resolution imagery and geospecific and geotypical cultural content. Demos of modeled training sites include two sites at Camp Pendleton, Leschi Town at JBLM, and SOCTACC Village at Yuma Proving Ground.
All terrain was built in MetaVR’s round-earth Metadesic™ terrain format with MetaVR Terrain Tools for Esri ArcGIS. All of MetaVR’s real-time demos were created with VRSG Scenario Editor, using substantial cultural feature, character, and land, sea, and air vehicle assets, and 3D character animations from MetaVR’s 3D content and animation libraries of over 7,500 models and over 1,450 animations.