Marines - Military Simulation & Training Magazine

From Monitors to Mobiles to Wearables

BATMAN 11 wearables
Instructors are being untethered, and visual displays are becoming the new fashion statement. Rick Adams looks at the evolution of visualization, motion refinement, and instructor mobility. When man first drew pictures of animals on the walls of a cave...  Read more

Gaming Ground

Gaming - Oculus Rift
Gaming technologies are improving exponentially; costs are coming down. MS&T’s Chuck Weirauch writes from GameTech with the latest. Attendance at the 2014 GameTech Defense Users Conference in Orlando was down from previous years, primarily due to...  Read more

Matching Training and New Strategies

The US Marine Corps is focused on a more diverse set of amphibious operations for future missions, with implications for the service’s training and education community. Concurrently, the simulation community is providing new products to help the...  Read more

Gearing Up for the Pacific Pivot

As the US turns its attention to the Pacific, the Services language and cultural centers are adjusting programs to reflect changing priorities. MS&T’s Chuck Weirauch writes. There seems to be much debate lately as to when or even if the US foreign...  Read more

Enabling the Pacific Pivot

Pacific Pivot - 130903-N-YU572-02
Group Editor Marty Kauchak provides an update on the US military’s rebalance to the Pacific and examines the services’ efforts to maintain the training readiness of its regional forces. The US’s Strategic Pivot to the Pacific, also known as the...  Read more

XCOM: Enemy Unknown

  In this new feature, MS&T’s Michael Peck reviews games, with a focus on those that approach an intersection with military training. Why, you ask, would anyone suggest a video game of humans vs. aliens for military training? Why a game of...  Read more