RED 6 ATARS Integrated with Unreal Engine - MS&T

RED 6 ATARS Integrated with Unreal Engine

Epic Games’ Unreal Engine has been integrated with Red 6’s flight training system ATARS (Airborne Tactical Augmented Reality System).

Image credit: Red 6

ATARS is a wide field-of-view, full color outdoor augmented reality solution that works in dynamic outdoor environments. ATARS allows virtual and constructive assets into the real-world by allowing pilots and ground operators to see synthetic threats in real-time, outdoors and critically, in high-speed environments.

“We are incredibly excited about the possibilities for this joint effort, and the impact it will have on the next generation of U.S. and Allied combat pilots,” said Daniel Robinson, CEO of Red 6.

Red 6 is an innovator at the forefront of Synthetic Training Environment development with the United States Air Force and the U.S. Navy. “We have leveraged many technologies originally developed for the consumer market to accelerate our development of ATARS and to, in effect, create the world’s first video game in the sky,” stated Nick Bicanic, CTO of Red 6. “Moving to Unreal is just the beginning of a multi-step journey to create the ultimate augmented reality training system. I couldn’t think of a better technology collaborator to embark on this journey with than Epic Games,” added Bicanic. 

“Blending real world and synthetic training is the core vision of simulation professionals,” said Sebastien Loze, Simulations Industry Manager at Epic Games. “The suspension of disbelief brought by solutions like Red 6 ATARS enables us to realistically interact with virtual tactical scenarios and helps pave the way to the next generation of training.”

Red 6 is the recipient of $250,000 in financial support for its use of Unreal Engine as part of the Epic MegaGrants program. Launched in March 2019, Epic MegaGrants is designed to service and assist game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

“Integrating these technologies is the next step toward delivering realistic, efficient, and cost-effective training to the warfighter,” said Robinson.